Meet the team

Christopher Willacy
Game Design Director
Co-founder
Chris began his career in games development over 26 years ago creating environments for the hit console series Driver, and continued to work on the franchise for 8 years. Shortly after that, he began working with Unreal Engine and later moved from a Lead Environment Artist role to level and game design. To date he has worked on 9 different Unreal Engine titles. His current roles include level creation, mission scripting, technical level design, VFX and audio implementation and prototyping.

Kees Gajentaan
Art Director / Representative Director
Co-founder
Kees holds a university degree in architecture and has over 26 years of game development experience. Although his specialties have become environment and technical art, during his career he has worked on and held a lead role in nearly every graphical aspect of video games (characters, UI, animation, special effects, and art outsourcing). He is possibly the most Unreal Engine-experienced developer in Japan, having begun work with the engine back in 2003.